Recoil

This is a state in which the user is restricted in their movements. It is the 20 frame (or 0.333 second gap) instantaneously after a weapon is fired. When in this state, the following properties apply: There is no known way to eliminate recoil.
 * The player cannot move left or right, even in midair
 * The player cannot crouch
 * The player is completely vulnerable (crouch damage is impossible to apply in this state)

To counter recoil, there are some options available, such as:
 * Jumping. Strafe jumping is possible in this state (jumping repeatedly in place to reduce the likelihood of being hit with return fire)
 * Buffering. See Conj Defense.
 * Propulsion by Conjuration. This is an extremely difficult technique to master that allows the player to quickly move left and right even in the recoil state.