- For information on the "modern" Forteresse, see Fortoresse.
The biggest difference (for many) is that it's completely in french. However, there are other differences such as:
- It's not part of the "Transformice framework", and thus has a different UI and "physics".
- Different controls
- Official maps have only one game mode - "destroy the fridge". Each Fridge has 40 hp.
- Custom maps may have other modes
- Not everything can be shot / environment isn't blocks.
- Your conj is solid even for teammates.
- You have to hold down the mouse button to spawn conj.
- You can shoot a different type of ammo (Ham bombs ).
- Bombs don't damage fridges.
- The faster you fire, the more inaccurate your aim becomes (shown as a circle getting larger, showing just how much the inaccuracy is increasing).
- The numbers next to a players name represent the kill count and damage to the fridge.
- Moving during a reload will interrupt it.
You can choose between 4 different skins in the settings menu. There also a 5th skin in the game, although it can only be worn by entering in the /jack command before entering a Fortoresse room.
|Left Mouse Click||Shoot||You fire your currently wielded weapon.|
|← or Q||Move Left|
|→ or D||Move Right|
|↑ or Z||Jump|
|E or Ctrl||Reload gun||Note that while this is happening you cannot shoot. You can also move (left / right) during the reload but it will be interrupted.|
|A or ⇧ Shift||Switch Weapons||Allows you to switch between your primary weapon and secondary weapon.|
|↓ or S||Spawn blocks / "conj"||Changes your cursor to spawn blocks (if in range). Must hold down S and left mouse button to actually spawn.|
- /salon - ???
- /save - saves the map in its current state (as .txt)
- /load - reload a map (only appear if they are .txt)
- /bombes - disable/enable the second type of ammo, able to shoot but do nothing
- /jack - When done before entering a Forteresse room, will equip the 5th skin type once you enter.
It's possible to create maps in Forteresse, but you need to download FortEdit (map editor). FortEdit has the following block types available:
- Classic breakable block, the conj
- Unbreakable block
- Block where you can conj
- Block where you can't conj
- Breakable block but can't conj