Potatoes are the main type of currency in the game, and are primarily used in the armory or formation of tribes.

Potatoes are award based on 1 potato per minute per game if you lose, or one potato every half minute if you win (x2 or x2+1 that of losing team). Note the minutes used in this calculation are minutes that you have played rounded down (if the game went on 4 minutes but you joined and played just 2.5 minutes, you'd get 2 potatoes if you lose, or 5 if you won).

Why did I only get zero potatoes?Edit

TL;DR: You need to shoot someone within the last 60 seconds of gameplay to earn potatoes.

After finishing a game players may occasionally find they were award zero potatoes, even though they were active. The reason for this is that you are not awarded any potatoes for a game if you do not shoot anyone within the last 60 seconds of a game-play (starting 30 seconds after round starts[Confirm]). This most commonly occurs when a player is defending a VIP or a Flag by focusing on conjuring a barrier, or when the round ends while you are setting up a sneak attack (or are just lost).

Why is the currency potatoes?Edit

Beetle Bailey peeling potatoes

Beetle Bailey comic strip

All Atelier 801 games to date use food as currency, so part of the reason they picked a food item was to continue this motif.

It is not known why they chose potatoes[Confirm], but it could be a reference to army soldiers eating a lot of potatoes in WWI/WWII, as well as peeling potatoes as part of KP duty (or mess duty). This can be seen in many older American comic strips that had a military theme around the WWII era, such as Beetle Bailey.

See AlsoEdit

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